Fixed bug where state wasn't being remembered
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		| @@ -109,7 +109,7 @@ export class DeviceButton implements IAccessory { | |||||||
|  |  | ||||||
|             //change state if stateful |             //change state if stateful | ||||||
|             if (this._buttonInfo.IsStateful) { |             if (this._buttonInfo.IsStateful) { | ||||||
|                 this._buttonState != this._buttonState |                 this._buttonState = !this._buttonState | ||||||
|             } else { |             } else { | ||||||
|                 this._switchService.getCharacteristic(Characteristic.On).updateValue(false); |                 this._switchService.getCharacteristic(Characteristic.On).updateValue(false); | ||||||
|                 return callback(new Error("Normal Response")); |                 return callback(new Error("Normal Response")); | ||||||
|   | |||||||
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