Fixed bug where state wasn't being remembered
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		| @@ -109,7 +109,7 @@ export class DeviceButton implements IAccessory { | ||||
|  | ||||
|             //change state if stateful | ||||
|             if (this._buttonInfo.IsStateful) { | ||||
|                 this._buttonState != this._buttonState | ||||
|                 this._buttonState = !this._buttonState | ||||
|             } else { | ||||
|                 this._switchService.getCharacteristic(Characteristic.On).updateValue(false); | ||||
|                 return callback(new Error("Normal Response")); | ||||
|   | ||||
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