2020-04-09 01:02:08 +00:00
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import { IAccessory } from "./models/iAccessory";
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import Api = require("node-hue-api/lib/api/Api");
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import Light = require("node-hue-api/lib/model/Light");
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import LightState = require("node-hue-api/lib/model/lightstate/LightState");
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import { Sleep } from "./sleep";
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2020-04-11 19:49:07 +00:00
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import { Scheduler, Delegate } from "./scheduler";
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import { IConfig } from "./models/iConfig";
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//@ts-ignore
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import { getSunset, getSunRise } from 'sunrise-sunset';
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import { GetTimesResult, getTimes } from "suncalc";
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import HueError = require("node-hue-api/lib/HueError");
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2020-04-09 01:02:08 +00:00
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let Service: HAPNodeJS.Service;
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let Characteristic: HAPNodeJS.Characteristic;
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export interface IFluxProps {
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api: any;
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log: any;
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homebridge: any;
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2020-04-11 19:49:07 +00:00
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hue: Api,
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config: IConfig;
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2020-04-09 01:02:08 +00:00
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}
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export class FluxAccessory implements IAccessory {
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private _api: any;
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private _homebridge: any;
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private _log: any = {};
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2020-04-11 19:49:07 +00:00
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private _config: IConfig;
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2020-04-09 01:02:08 +00:00
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//Service fields
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private _switchService: HAPNodeJS.Service;
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private _infoService: HAPNodeJS.Service;
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private _hue: Api;
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private _lights: Array<Light> = [];
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2020-04-09 01:36:02 +00:00
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private _scheduler: Scheduler;
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2020-04-09 01:02:08 +00:00
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2020-04-11 19:49:07 +00:00
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private _times: GetTimesResult;
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2020-04-09 01:02:08 +00:00
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constructor(props: IFluxProps) {
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//Assign class variables
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this._log = props.log;
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this._api = props.api;
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2020-04-11 19:49:07 +00:00
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this._config = props.config;
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2020-04-09 01:02:08 +00:00
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Service = props.api.hap.Service;
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Characteristic = props.api.hap.Characteristic;
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this._homebridge = props.homebridge;
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2020-04-12 01:07:15 +00:00
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this._scheduler = new Scheduler(
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this._config.delay ? this._config.delay : 60000,
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this._config.watchdog ? this._config.watchdog : 120000, this._log);
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this._scheduler.addTask({ delegate: this.updateDelegate, title: "Update" })
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this._hue = props.hue;
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this.name = this._config.name;
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this._times = getTimes(new Date(), this._config.latitude, this._config.longitude);
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this.getLights();
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2020-04-09 01:02:08 +00:00
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this.platformAccessory = new this._homebridge.platformAccessory(this.name, this.generateUUID(), this._homebridge.hap.Accessory.Categories.SWITCH);
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//@ts-ignore
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this._infoService = new Service.AccessoryInformation();
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this._infoService.setCharacteristic(Characteristic.Manufacturer, "Brandon Watson")
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this._infoService.setCharacteristic(Characteristic.Model, "F.lux")
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this._infoService.setCharacteristic(Characteristic.SerialNumber, "123-456-789");
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this._switchService = new Service.Switch(
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this.name,
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'fluxService'
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)
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this._switchService.getCharacteristic(Characteristic.On)
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//@ts-ignore
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.on("set", this.onSetEnabled)
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.on("get", this.onGetEnabled);
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2020-04-09 01:02:08 +00:00
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}
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public name: string = "Flux";
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public platformAccessory: any;
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2020-04-09 01:36:02 +00:00
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/**
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* Handler for switch set event
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* @param callback The callback function to call when complete
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*/
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private onSetEnabled = async (activeState: boolean, callback: (error?: Error | null | undefined) => void) => {
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if (activeState) {
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this._times = getTimes(new Date(), this._config.latitude, this._config.longitude);
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this._scheduler.start();
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} else {
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this._scheduler.stop();
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}
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return callback();
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}
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/**
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* Handler for switch get event
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* @param callback The callback function to call when complete
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*/
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private onGetEnabled = (callback: (error: Error | null, value: boolean) => void) => {
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return callback(null, this._scheduler.IsStarted);
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}
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2020-04-09 01:36:02 +00:00
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/**
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* Called by homebridge to gather services.
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*/
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public getServices = (): Array<HAPNodeJS.Service> => {
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return [this._infoService, this._switchService!];
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}
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/**
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* Popuplates internal lights array using the configuration values
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*/
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private getLights = async () => {
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//Get lights
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const lightPromises: Array<Promise<void>> = this._config.lights.map(async (value: string) => {
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//@ts-ignore
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const light: Light = await this._hue.lights.getLightByName(value)
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this._lights.push(light);
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});
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await Promise.all(lightPromises);
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}
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private colorTempToRgb = (kelvin: number): { red: number, green: number, blue: number } => {
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var temp = kelvin / 100;
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var red, green, blue;
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if (temp <= 66) {
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red = 255;
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green = temp;
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green = 99.4708025861 * Math.log(green) - 161.1195681661;
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if (temp <= 19) {
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blue = 0;
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} else {
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blue = temp - 10;
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blue = 138.5177312231 * Math.log(blue) - 305.0447927307;
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}
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} else {
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red = temp - 60;
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red = 329.698727446 * Math.pow(red, -0.1332047592);
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green = temp - 60;
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green = 288.1221695283 * Math.pow(green, -0.0755148492);
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blue = 255;
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}
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return {
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red: this.clamp(red, 0, 255),
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green: this.clamp(green, 0, 255),
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blue: this.clamp(blue, 0, 255)
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}
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}
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private clamp(x: number, min: number, max: number) {
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if (x < min) { return min; }
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if (x > max) { return max; }
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return x;
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}
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private isHueError = (object: any): object is HueError => {
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return '_hueError' in object;
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}
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private setLights = async (state: LightState) => {
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const promises = this._lights.map(async (value: Light) => {
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try {
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await this._hue.lights.setLightState(value.id, state);
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} catch (err) {
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if ((this.isHueError(err)) && err.message === "parameter, xy, is not modifiable. Device is set to off.") {
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//Eat this
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} else {
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this._log(`Error while setting lights: ${err}`);
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}
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}
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});
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await Promise.all(promises);
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}
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/**
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* Helper function to generate a UUID
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*/
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private generateUUID(): string { // Public Domain/MIT
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var d = new Date().getTime();
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if (typeof performance !== 'undefined' && typeof performance.now === 'function') {
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d += performance.now(); //use high-precision timer if available
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}
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
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var r = (d + Math.random() * 16) % 16 | 0;
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d = Math.floor(d / 16);
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return (c === 'x' ? r : (r & 0x3 | 0x8)).toString(16);
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});
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}
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2020-04-11 19:49:07 +00:00
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private updateDelegate: Delegate = async (): Promise<void> => {
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if (this._lights.length === 0) {
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await this.getLights();
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}
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const now = new Date(Date.now());
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const sunset = this._times.sunset;
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let startTime: Date;
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if (this._config.startTimeHour) {
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startTime = new Date(Date.now());
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startTime.setHours(this._config.startTimeHour, this._config.startTimeMinute);
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} else {
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startTime = this._times.sunrise;
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}
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let stopTime: Date;
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if (this._config.stopTimeHour) {
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stopTime = new Date(Date.now());
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stopTime.setHours(this._config.stopTimeHour, this._config.stopTimeMinute);
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} else {
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stopTime = this._times.dusk;
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}
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const startColorTemp = this._config.startColorTemp ? this._config.startColorTemp : 4000;
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const stopColorTemp = this._config.stopColorTemp ? this._config.stopColorTemp : 1900;
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const sunsetColorTemp = this._config.sunsetColorTemp ? this._config.sunsetColorTemp : 3000;
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let percentageComplete = 0;
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let newTemp = 0;
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//Adjust for next day times
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if (stopTime <= startTime) {
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//Stop time does not happen in the same day as start time
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if (startTime < now) {
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//stop time is tomorrow
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stopTime.setTime(stopTime.getTime() + 1 * 86400000);
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}
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} else if (now < startTime) {
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//Stop time was yesterday since the new start time is not reached
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stopTime.setTime(stopTime.getTime() - 1 * 86400000);
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}
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if ((startTime < now) && (now < sunset)) {
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//Before sunset; calculate temp based on TOD
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const tempRange = Math.abs(startColorTemp - stopColorTemp);
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const dayLength = (sunset.getTime() - startTime.getTime()) / 1000;
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const secondsFromStart = (now.getTime() - startTime.getTime()) / 1000;
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percentageComplete = secondsFromStart / dayLength;
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const tempOffset = tempRange * percentageComplete;
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if (startColorTemp > sunsetColorTemp) {
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newTemp = startColorTemp - tempOffset;
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} else {
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newTemp = startColorTemp + tempOffset;
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}
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} else {
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//After sunset; calculate temp based on TOD
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if (now < stopTime) {
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let sunsetTime;
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if ((stopTime < startTime) && stopTime.getDay() == sunset.getDay()) {
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sunsetTime = new Date(sunset.setTime(stopTime.getTime() + 1 * 86400000));
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} else {
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sunsetTime = sunset;
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}
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const nightLength = (stopTime.getTime() - sunsetTime.getTime()) / 1000;
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const secondsFromSunset = (now.getTime() - sunsetTime.getTime()) / 100;
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percentageComplete = secondsFromSunset / nightLength;
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} else {
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percentageComplete = 1;
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}
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const tempRange = Math.abs(sunsetColorTemp - stopColorTemp);
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const tempOffset = tempRange * percentageComplete;
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if (startColorTemp > sunsetColorTemp) {
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newTemp = startColorTemp - tempOffset;
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} else {
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newTemp = startColorTemp + tempOffset;
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}
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}
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//Set lights
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const rgb = this.colorTempToRgb(newTemp);
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if (rgb) {
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const lightState = new LightState();
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lightState
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.transitionInMillis(this._config.transition ? this._config.transition : 5000)
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.rgb(rgb.red, rgb.green, rgb.blue);
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await this.setLights(lightState)
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this._log(`Adjusting light temp to ${newTemp}, ${JSON.stringify(rgb)}`)
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}
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return;
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}
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2020-04-09 01:02:08 +00:00
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}
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