Brandon Watson 52a259dafd
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continuous-integration/drone/push Build is passing
Fixing restart issue
2022-01-04 13:24:54 -05:00

244 lines
7.3 KiB
TypeScript

import { Logging } from "homebridge";
import { inject, injectable } from "tsyringe";
import { HarmonyDataProvider } from "../dataProviders/harmonyDataProvider";
import { StateDataProvider } from "../dataProviders/stateDataProvider";
import { IActivityState } from "../models/activityState";
import {
IActivity,
IConfig,
IDeviceSetupItem,
IInput,
IOutput,
} from "../models/config";
import { HarmonyDevice } from "../models/harmonyDevice";
@injectable()
export class ActivityService {
constructor(
@inject(HarmonyDataProvider)
private _harmonyDataProvider: HarmonyDataProvider,
@inject(StateDataProvider) private _stateDataProvider: StateDataProvider,
@inject("IConfig") private _config: IConfig,
@inject("log") private _log: Logging
) {}
public startLastOrDefaultActivity = async (
controlUnitName: string,
defaultActivity: IActivity
) => {
const lastActivity = this.getLastActivity(controlUnitName);
if (!lastActivity) {
return this.startActivity(controlUnitName, defaultActivity);
}
return this.startActivity(controlUnitName, lastActivity);
};
public startActivity = async (
controlUnitName: string,
activity: IActivity
) => {
this._log.info(
`Starting activity ${activity.DisplayName} for controlUnit: ${controlUnitName}`
);
let devicesToTurnOn: Array<HarmonyDevice> = this.getDevicesToTurnOn(
activity,
controlUnitName
);
await this._harmonyDataProvider.powerOnDevices(devicesToTurnOn);
await this.assignDeviceInput(activity);
await this.routeInputsToOutputs(activity);
let lastActivity = this.getCurrentActivity(controlUnitName);
let devicesToTurnOff: Array<HarmonyDevice> = this.getDevicesToTurnOff(
controlUnitName,
lastActivity,
activity
);
await this._harmonyDataProvider.powerOffDevices(devicesToTurnOff);
this._stateDataProvider.updateState(activity, controlUnitName);
};
public stopCurrentActivity = async (
controlUnitName: string
): Promise<void> => {
if (!this.getCurrentActivity(controlUnitName)) {
return;
}
let lastActivity: IActivity | undefined =
this.getCurrentActivity(controlUnitName);
let devicesToTurnOff: Array<HarmonyDevice> = this.getDevicesToTurnOff(
controlUnitName,
lastActivity
);
await this._harmonyDataProvider.powerOffDevices(devicesToTurnOff);
this._stateDataProvider.deactivateState(controlUnitName);
};
public getCurrentActivity(controlUnitName: string): IActivity | undefined {
return this._stateDataProvider.getState(controlUnitName)?.currentActivity;
}
public getLastActivity(controlUnitName: string): IActivity | undefined {
return this._stateDataProvider.getState(controlUnitName)?.lastActivity;
}
/**
* Return if a control unit is active
* @param controlUnitName
*/
public getIsActive(controlUnitName: string): boolean {
const state = this._stateDataProvider.getState(controlUnitName);
return state != undefined && state.currentActivity != undefined;
}
/**
* Helper function to make sure no control unit depends on device list.
* @param devicesToTurnOn The list of devices to modify.
* @param controlUnitName The name of the control unit in question.
*/
private sanitizeDeviceList(
devicesToTurnOn: Array<HarmonyDevice>,
controlUnitName: string
): Array<HarmonyDevice> {
for (let controlUnitKey in this._stateDataProvider.states) {
//Skip self
if (controlUnitKey === controlUnitName) {
continue;
}
let currentOtherState: IActivityState =
this._stateDataProvider.states[controlUnitKey]!;
if (!currentOtherState || !currentOtherState.currentActivity) {
return devicesToTurnOn;
}
currentOtherState.currentActivity!.DeviceSetupList.forEach(
(value: IDeviceSetupItem) => {
//there are devices to remove
if (devicesToTurnOn.some((e) => e && e.name === value.DeviceName)) {
let deviceToRemove: HarmonyDevice = devicesToTurnOn.filter(
(i) => i.name === value.DeviceName
)[0];
delete devicesToTurnOn[devicesToTurnOn.indexOf(deviceToRemove)];
}
}
);
}
return devicesToTurnOn;
}
private getDevicesToTurnOn(
activity: IActivity,
controlUnitName: string
): Array<HarmonyDevice> {
let potentialDevices = this.buildPotentialDeviceList(activity);
return this.sanitizeDeviceList(potentialDevices, controlUnitName);
}
private getDevicesToTurnOff(
controlUnitName: string,
lastActivity?: IActivity,
nextActivity?: IActivity
) {
let potentialDevices = lastActivity
? this.buildPotentialDeviceList(lastActivity)
: [];
//remove devices that will be used for next activity from list
//delete array[index] is stupid because it just nulls out the index. But now i have to deal with nulls
if (nextActivity) {
potentialDevices.forEach((device: HarmonyDevice, index: number) => {
if (
device &&
device.name &&
nextActivity.DeviceSetupList.some((e) => {
return e && e.DeviceName === device.name;
})
) {
delete potentialDevices[index];
}
});
}
return this.sanitizeDeviceList(potentialDevices, controlUnitName);
}
private buildPotentialDeviceList(activity: IActivity): HarmonyDevice[] {
return activity.DeviceSetupList.map(
(value: IDeviceSetupItem): HarmonyDevice => {
return this._harmonyDataProvider.getDeviceByName(value.DeviceName);
}
);
}
private async assignDeviceInput(activity: IActivity): Promise<void> {
await Promise.all(
activity.DeviceSetupList.map(async (value: IDeviceSetupItem) => {
let device: HarmonyDevice = this._harmonyDataProvider.getDeviceByName(
value.DeviceName
);
if (device && device.supportsCommand(`Input${value.Input}`)) {
await this._harmonyDataProvider.sendCommand(
`Input${value.Input}`,
device
);
}
})
);
}
private async routeInputsToOutputs(activity: IActivity) {
if (activity.UseMatrix) {
//get input and output
let input: IInput = this._config.Matrix.Inputs.filter(
(e) => e.InputDevice === activity.ControlDevice
)[0];
let output: IOutput = this._config.Matrix.Outputs.filter(
(e) => e.OutputDevice === activity.OutputDevice
)[0];
let inputCommandName: string = `In ${input.InputNumber}`;
let outputCommandName: string = `Out ${output.OutputLetter}`;
let matrixDevice: HarmonyDevice =
this._harmonyDataProvider.getDeviceByName(
this._config.Matrix.DeviceName
);
//Route hdmi
if (
matrixDevice.supportsCommand(inputCommandName) &&
matrixDevice.supportsCommand(outputCommandName)
) {
await this._harmonyDataProvider.sendCommand(
outputCommandName,
matrixDevice
);
await this._harmonyDataProvider.sendCommand(
inputCommandName,
matrixDevice
);
await this._harmonyDataProvider.sendCommand(
outputCommandName,
matrixDevice
);
await this._harmonyDataProvider.sendCommand(
inputCommandName,
matrixDevice
);
}
}
}
}