Added missing logic
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@ -86,8 +86,8 @@ export class DeviceButton implements IAccessory {
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* Handler for switch set event
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* @param callback The callback function to call when complete
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*/
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private onSwitchSet = async (activeState: boolean, callback: (error?: Error | null | undefined) => void) => {
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if (!this._buttonInfo.IsStateful && activeState === this._buttonState) {
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private onSwitchSet = async (newState: boolean, callback: (error?: Error | null | undefined) => void) => {
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if (!this._buttonInfo.IsStateful && newState === this._buttonState) {
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return callback();
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}
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@ -101,12 +101,12 @@ export class DeviceButton implements IAccessory {
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//Execute command
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if (this._deviceCommand) {
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await this._dataProvider.sendCommand(this._deviceCommand);
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//change state if stateful
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if (this._buttonInfo.IsStateful && this._buttonState != activeState) {
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this._buttonState = activeState
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} else {
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if (this._buttonInfo.IsStateful && this._buttonState != newState) {
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this._buttonState = newState
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await this._dataProvider.sendCommand(this._deviceCommand);
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} else if (!this._buttonInfo.IsStateful) {
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await this._dataProvider.sendCommand(this._deviceCommand);
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this._switchService.getCharacteristic(Characteristic.On).updateValue(false);
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return callback(new Error("Normal Response"));
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}
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