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65
vendor/maunium.net/go/gomatrix/store.go
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vendored
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65
vendor/maunium.net/go/gomatrix/store.go
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package gomatrix
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// Storer is an interface which must be satisfied to store client data.
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//
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// You can either write a struct which persists this data to disk, or you can use the
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// provided "InMemoryStore" which just keeps data around in-memory which is lost on
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// restarts.
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type Storer interface {
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SaveFilterID(userID, filterID string)
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LoadFilterID(userID string) string
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SaveNextBatch(userID, nextBatchToken string)
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LoadNextBatch(userID string) string
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SaveRoom(room *Room)
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LoadRoom(roomID string) *Room
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}
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// InMemoryStore implements the Storer interface.
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//
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// Everything is persisted in-memory as maps. It is not safe to load/save filter IDs
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// or next batch tokens on any goroutine other than the syncing goroutine: the one
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// which called Client.Sync().
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type InMemoryStore struct {
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Filters map[string]string
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NextBatch map[string]string
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Rooms map[string]*Room
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}
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// SaveFilterID to memory.
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func (s *InMemoryStore) SaveFilterID(userID, filterID string) {
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s.Filters[userID] = filterID
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}
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// LoadFilterID from memory.
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func (s *InMemoryStore) LoadFilterID(userID string) string {
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return s.Filters[userID]
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}
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// SaveNextBatch to memory.
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func (s *InMemoryStore) SaveNextBatch(userID, nextBatchToken string) {
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s.NextBatch[userID] = nextBatchToken
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}
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// LoadNextBatch from memory.
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func (s *InMemoryStore) LoadNextBatch(userID string) string {
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return s.NextBatch[userID]
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}
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// SaveRoom to memory.
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func (s *InMemoryStore) SaveRoom(room *Room) {
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s.Rooms[room.ID] = room
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}
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// LoadRoom from memory.
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func (s *InMemoryStore) LoadRoom(roomID string) *Room {
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return s.Rooms[roomID]
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}
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// NewInMemoryStore constructs a new InMemoryStore.
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func NewInMemoryStore() *InMemoryStore {
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return &InMemoryStore{
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Filters: make(map[string]string),
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NextBatch: make(map[string]string),
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Rooms: make(map[string]*Room),
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}
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}
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