Add dep
This commit is contained in:
44
vendor/maunium.net/go/gomatrix/room.go
generated
vendored
Normal file
44
vendor/maunium.net/go/gomatrix/room.go
generated
vendored
Normal file
@ -0,0 +1,44 @@
|
||||
package gomatrix
|
||||
|
||||
// Room represents a single Matrix room.
|
||||
type Room struct {
|
||||
ID string
|
||||
State map[EventType]map[string]*Event
|
||||
}
|
||||
|
||||
// UpdateState updates the room's current state with the given Event. This will clobber events based
|
||||
// on the type/state_key combination.
|
||||
func (room Room) UpdateState(event *Event) {
|
||||
_, exists := room.State[event.Type]
|
||||
if !exists {
|
||||
room.State[event.Type] = make(map[string]*Event)
|
||||
}
|
||||
room.State[event.Type][*event.StateKey] = event
|
||||
}
|
||||
|
||||
// GetStateEvent returns the state event for the given type/state_key combo, or nil.
|
||||
func (room Room) GetStateEvent(eventType EventType, stateKey string) *Event {
|
||||
stateEventMap, _ := room.State[eventType]
|
||||
event, _ := stateEventMap[stateKey]
|
||||
return event
|
||||
}
|
||||
|
||||
// GetMembershipState returns the membership state of the given user ID in this room. If there is
|
||||
// no entry for this member, 'leave' is returned for consistency with left users.
|
||||
func (room Room) GetMembershipState(userID string) string {
|
||||
state := "leave"
|
||||
event := room.GetStateEvent(StateMember, userID)
|
||||
if event != nil {
|
||||
state = event.Content.Membership
|
||||
}
|
||||
return state
|
||||
}
|
||||
|
||||
// NewRoom creates a new Room with the given ID
|
||||
func NewRoom(roomID string) *Room {
|
||||
// Init the State map and return a pointer to the Room
|
||||
return &Room{
|
||||
ID: roomID,
|
||||
State: make(map[EventType]map[string]*Event),
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user