Player controls now get dynamically assigned to view model base classes.
This gives view models more freedom in how play events from the player are handled
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@@ -129,7 +129,7 @@ namespace Aurora.Design.Components.Queue
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private static void OnDoubleClickPropertyChanged(BindableObject bindable, object newValue, object oldValue)
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{
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Queue control = bindable as Queue;
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var queueDataGrid = control.FindByName("QueueDataGrid") as DataGrid;
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var queueDataGrid = control.QueueDataGrid;
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if (queueDataGrid.GestureRecognizers.Count > 0)
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{
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var gestureRecognizer = queueDataGrid.GestureRecognizers.First();
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