Player controls now get dynamically assigned to view model base classes.

This gives view models more freedom in how play events from the player are handled
This commit is contained in:
watsonb8
2019-11-06 22:32:43 -05:00
parent 759c05e53b
commit 794b4739b1
12 changed files with 549 additions and 187 deletions

View File

@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace Aurora.Design.Components.MediaPlayer
@ -8,8 +7,276 @@ namespace Aurora.Design.Components.MediaPlayer
{
public Player()
{
BindingContext = new PlayerViewModel();
// this.PreviousButton.Clicked += OnPreviousButtonClicked;
// this.PlayButton.Clicked += OnPlayButtonClicked;
// this.NextButton.Clicked += OnNextButtonClicked;
InitializeComponent();
}
#region SongTitle Bindable
public static readonly BindableProperty SongTitleProperty =
BindableProperty.Create(propertyName: "SongTitle",
returnType: typeof(string),
declaringType: typeof(Player),
propertyChanged: OnSongTitlePropertyChanged);
public string SongTitle
{
get
{
return (string)GetValue(SongTitleProperty);
}
set
{
SetValue(SongTitleProperty, value);
}
}
private static void OnSongTitlePropertyChanged(BindableObject bindable, object newValue, object oldValue)
{
Player component = bindable as Player;
component.SongTitleLabel.Text = (string)newValue;
}
#endregion SongTitle Bindable
#region ArtistName Bindable
public static readonly BindableProperty ArtistNameProperty =
BindableProperty.Create(propertyName: "ArtistName",
returnType: typeof(string),
declaringType: typeof(Player),
propertyChanged: OnArtistNamePropertyChanged);
public string ArtistName
{
get
{
return (string)GetValue(ArtistNameProperty);
}
set
{
SetValue(ArtistNameProperty, value);
}
}
private static void OnArtistNamePropertyChanged(BindableObject bindable, object newValue, object oldValue)
{
Player component = bindable as Player;
component.ArtistNameLabel.Text = (string)newValue;
}
#endregion ArtistName Bindable
#region PreviousButton
public static readonly BindableProperty PreviousButtonCommandProperty =
BindableProperty.Create(propertyName: "PreviousButtonCommand",
returnType: typeof(Command),
propertyChanged: OnPreviousButtonPropertyChanged,
declaringType: typeof(Player));
public Command PreviousButtonCommand
{
get
{
return (Command)GetValue(PreviousButtonCommandProperty);
}
set
{
SetValue(PreviousButtonCommandProperty, value);
}
}
private void OnPreviousButtonClicked(object sender, EventArgs args)
{
if (PreviousButtonCommand.CanExecute(null))
{
PreviousButtonCommand.Execute(null);
PreviousButtonCommand.ChangeCanExecute();
PlayButtonCommand.ChangeCanExecute();
NextButtonCommand.ChangeCanExecute();
}
}
/// <summary>
/// Event handler to hook up can execute events on property changed
/// </summary>
/// <param name="bindable"></param>
/// <param name="newValue"></param>
/// <param name="oldValue"></param>
private static void OnPreviousButtonPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
Player component = bindable as Player;
if (newValue is Command)
{
Command cmd = newValue as Command;
component.PreviousButton.Clicked += component.OnPreviousButtonClicked;
cmd.CanExecuteChanged += (sender, e) => OnPreviousButtonCanExecuteChanged(sender, e, component, cmd);
}
if (oldValue is Command && oldValue != null)
{
Command cmd = newValue as Command;
component.PreviousButton.Clicked -= component.OnPreviousButtonClicked;
cmd.CanExecuteChanged -= (sender, e) => OnPreviousButtonCanExecuteChanged(sender, e, component, cmd);
}
}
/// <summary>
/// Can execute changed event handler
/// </summary>
/// <param name="sender"></param>
/// <param name="eventArgs"></param>
/// <param name="component"></param>
/// <param name="cmd"></param>
private static void OnPreviousButtonCanExecuteChanged(object sender,
EventArgs eventArgs,
Player component,
Command cmd)
{
component.NextButton.IsEnabled = cmd.CanExecute(null);
}
#endregion PreviousButton
#region PlayButton
public static readonly BindableProperty PlayButtonCommandProperty =
BindableProperty.Create(propertyName: "PlayButtonCommand",
returnType: typeof(Command),
propertyChanged: OnPlayButtonPropertyChanged,
declaringType: typeof(Player));
public Command PlayButtonCommand
{
get
{
return (Command)GetValue(PlayButtonCommandProperty);
}
set
{
SetValue(PlayButtonCommandProperty, value);
}
}
private void OnPlayButtonClicked(object sender, EventArgs args)
{
if (PlayButtonCommand.CanExecute(null))
{
PlayButtonCommand.Execute(null);
PreviousButtonCommand.ChangeCanExecute();
PlayButtonCommand.ChangeCanExecute();
NextButtonCommand.ChangeCanExecute();
}
}
/// <summary>
/// Event handler to hook up can execute events on property changed
/// </summary>
/// <param name="bindable"></param>
/// <param name="newValue"></param>
/// <param name="oldValue"></param>
private static void OnPlayButtonPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
Player component = bindable as Player;
if (newValue is Command)
{
Command cmd = newValue as Command;
component.PlayButton.Clicked += component.OnPlayButtonClicked;
cmd.CanExecuteChanged += (sender, e) => OnPlayButtonCanExecuteChanged(sender, e, component, cmd);
}
if (oldValue is Command && oldValue != null)
{
Command cmd = newValue as Command;
component.PlayButton.Clicked -= component.OnPlayButtonClicked;
cmd.CanExecuteChanged -= (sender, e) => OnPlayButtonCanExecuteChanged(sender, e, component, cmd);
}
}
/// <summary>
/// Can execute changed event handler
/// </summary>
/// <param name="sender"></param>
/// <param name="eventArgs"></param>
/// <param name="component"></param>
/// <param name="cmd"></param>
private static void OnPlayButtonCanExecuteChanged(object sender,
EventArgs eventArgs,
Player component,
Command cmd)
{
component.NextButton.IsEnabled = cmd.CanExecute(null);
}
#endregion PlayButton
#region NextButton
public static readonly BindableProperty NextButtonCommandProperty =
BindableProperty.Create(propertyName: "NextButtonCommand",
returnType: typeof(Command),
declaringType: typeof(Player),
propertyChanged: OnNextButtonPropertyChanged);
public Command NextButtonCommand
{
get
{
return (Command)GetValue(NextButtonCommandProperty);
}
set
{
SetValue(NextButtonCommandProperty, value);
}
}
private void OnNextButtonClicked(object sender, EventArgs args)
{
if (NextButtonCommand.CanExecute(null))
{
NextButtonCommand.Execute(null);
PreviousButtonCommand.ChangeCanExecute();
PlayButtonCommand.ChangeCanExecute();
NextButtonCommand.ChangeCanExecute();
}
}
/// <summary>
/// Event handler to hook up can execute events on property changed
/// </summary>
/// <param name="bindable"></param>
/// <param name="newValue"></param>
/// <param name="oldValue"></param>
private static void OnNextButtonPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
Player component = bindable as Player;
if (newValue is Command)
{
Command cmd = newValue as Command;
component.NextButton.Clicked += component.OnNextButtonClicked;
cmd.CanExecuteChanged += (sender, e) => OnNextButtonCanExecuteChanged(sender, e, component, cmd);
}
if (oldValue is Command && oldValue != null)
{
Command cmd = oldValue as Command;
component.NextButton.Clicked -= component.OnNextButtonClicked;
cmd.CanExecuteChanged -= (sender, e) => OnNextButtonCanExecuteChanged(sender, e, component, cmd);
}
}
/// <summary>
/// Can execute changed event handler
/// </summary>
/// <param name="sender"></param>
/// <param name="eventArgs"></param>
/// <param name="component"></param>
/// <param name="cmd"></param>
private static void OnNextButtonCanExecuteChanged(object sender,
EventArgs eventArgs,
Player component,
Command cmd)
{
component.NextButton.IsEnabled = cmd.CanExecute(null);
}
#endregion PlayButton
}
}