Player working for party view
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63efcdad69
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426a368385
@ -27,7 +27,8 @@ namespace Aurora.Design.Views.Party
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private string _hostname;
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private string _hostname;
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private ObservableCollection<PartyMember> _members;
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private ObservableCollection<PartyMember> _members;
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private ObservableCollection<BaseMedia> _queue;
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private ObservableCollection<BaseMedia> _queue;
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private BaseMedia _selectedSong;
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private BaseMedia _selectedMedia;
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private PlayerService _player;
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public PartyViewModel()
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public PartyViewModel()
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{
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{
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@ -38,6 +39,7 @@ namespace Aurora.Design.Views.Party
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_queue = new ObservableCollection<BaseMedia>();
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_queue = new ObservableCollection<BaseMedia>();
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SetState(PartyState.SelectingHost);
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SetState(PartyState.SelectingHost);
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this._player = PlayerService.Instance;
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PlayCommand = new Command(OnPlayExecute);
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PlayCommand = new Command(OnPlayExecute);
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@ -119,8 +121,8 @@ namespace Aurora.Design.Views.Party
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/// <value></value>
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/// <value></value>
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public BaseMedia SelectedSong
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public BaseMedia SelectedSong
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{
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{
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get { return _selectedSong; }
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get { return _selectedMedia; }
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set { SetProperty(ref _selectedSong, value); }
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set { SetProperty(ref _selectedMedia, value); }
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}
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}
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/// <summary>
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/// <summary>
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@ -227,15 +229,13 @@ namespace Aurora.Design.Views.Party
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try
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try
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{
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{
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//Execute task without waiting
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SetState(PartyState.Hosting);
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await ClientService.Instance.GetEvents().ConfigureAwait(false);
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await ClientService.Instance.GetEvents().ConfigureAwait(true);
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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Console.WriteLine("Exception occurred while receiviing events: ", ex.Message);
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Console.WriteLine("Exception occurred while receiviing events: ", ex.Message);
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}
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}
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SetState(PartyState.Hosting);
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}
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}
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private bool CanHostExecute()
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private bool CanHostExecute()
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@ -339,8 +339,26 @@ namespace Aurora.Design.Views.Party
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public override async void OnPlayExecute()
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public override async void OnPlayExecute()
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{
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{
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await PlayerService.Instance.LoadMedia(_selectedSong).ConfigureAwait(true);
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base.Media = this._selectedMedia;
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PlayerService.Instance.Play();
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if (!_player.IsMediaLoaded(base.Media))
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{
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await _player.LoadMedia(base.Media).ConfigureAwait(true);
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}
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_player.Play();
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switch (_player.PlaybackState)
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{
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case PlaybackState.Buffering:
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{
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_player.Play();
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break;
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}
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case PlaybackState.Playing:
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{
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_player.Pause();
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break;
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}
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}
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}
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}
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public override bool CanPlayExecute()
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public override bool CanPlayExecute()
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