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aurora-sharp-desktop/Aurora/Design/Views/BaseViewModel.cs
watsonb8 794b4739b1 Player controls now get dynamically assigned to view model base classes.
This gives view models more freedom in how play events from the player are handled
2019-11-06 22:32:43 -05:00

77 lines
1.7 KiB
C#

using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Aurora.Models.Media;
using Xamarin.Forms;
namespace Aurora.Design.Views
{
public class BaseViewModel : INotifyPropertyChanged
{
public BaseViewModel()
{
}
#region Player
public virtual void PlayExecute()
{
}
public virtual bool PlayCanExecute()
{
return true;
}
public virtual void NextExecute()
{
}
public virtual bool NextCanExecute()
{
return true;
}
public virtual void PreviousExecute()
{
}
public virtual bool PreviousCanExecute()
{
return true;
}
public BaseMedia Media { get; set; }
#endregion Player
#region Lifecycle
public virtual void OnActive() { }
public virtual void OnInactive() { }
#endregion
#region INotifyPropertyChanged Implementation
public bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Object.Equals(storage, value))
return false;
storage = value;
OnPropertyChanged(propertyName);
return true;
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged([CallerMemberName] string propertyName = "")
{
if (PropertyChanged == null)
return;
PropertyChanged.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
}
}