Using System.Diagnostics.Debug. First pass at player controls styling

This commit is contained in:
watsonb8
2019-12-04 14:53:49 -08:00
parent 22a524cfd1
commit 187de97503
25 changed files with 169 additions and 101 deletions

View File

@ -518,6 +518,17 @@
<Content Include="Resources\backward.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Resources\pause.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Resources\menu.png">
</Content>
<Content Include="Resources\shuffle.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Resources\loop.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Grpc.Tools.2.25.0\build\Grpc.Tools.targets" Condition="Exists('..\packages\Grpc.Tools.2.25.0\build\Grpc.Tools.targets')" />