Using System.Diagnostics.Debug. First pass at player controls styling

This commit is contained in:
watsonb8
2019-12-04 14:53:49 -08:00
parent 22a524cfd1
commit 187de97503
25 changed files with 169 additions and 101 deletions

View File

@ -95,7 +95,7 @@ namespace Aurora.Services.ClientService
{
_eventCancellationTokenSource = new CancellationTokenSource();
string clientId = SettingsService.Instance.ClientId;
Console.WriteLine(string.Format("CLIENT {0} - GetEvents called from client with id", clientId));
System.Diagnostics.Debug.WriteLine(string.Format("CLIENT {0} - GetEvents called from client with id", clientId));
using (AsyncServerStreamingCall<BaseEvent> eventStream = _remoteEventsClient
.GetEvents(new EventsRequest { ClientId = SettingsService.Instance.ClientId }))
{
@ -126,14 +126,14 @@ namespace Aurora.Services.ClientService
}
catch (Exception ex)
{
Console.WriteLine("Exception while parsing event ---" + ex.Message);
System.Diagnostics.Debug.WriteLine("Exception while parsing event ---" + ex.Message);
}
}
}
catch (Exception ex)
{
Console.WriteLine(string.Format("EXCEPTION while parsing events --- " + ex.Message));
System.Diagnostics.Debug.WriteLine(string.Format("EXCEPTION while parsing events --- " + ex.Message));
}
}
}